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bool | GetIsValid () |
| This instance represents a valid node. More...
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override bool | Equals (Object other) |
| Determine if two another Object is equivalent to this node. More...
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override int | GetHashCode () |
| Generate a hash code for this node. This is derived from the node name, which will be unique for every node of a given device. More...
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◆ Equals()
override bool BFGTLUtilities.BaseNode.Equals |
( |
Object |
other | ) |
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Determine if two another Object is equivalent to this node.
- Parameters
-
other | An Object that we're comparing to. |
- Returns
- True if the node handles reference the same underlying node, false, otherwise.
◆ GetHashCode()
override int BFGTLUtilities.BaseNode.GetHashCode |
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| ) |
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Generate a hash code for this node. This is derived from the node name, which will be unique for every node of a given device.
- Returns
- A hash code for this node.
◆ GetIsValid()
bool BFGTLUtilities.BaseNode.GetIsValid |
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| ) |
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This instance represents a valid node.
◆ operator bool()
static implicit BFGTLUtilities.BaseNode.operator bool |
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BaseNode |
node | ) |
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static |
◆ operator!()
static bool BFGTLUtilities.BaseNode.operator! |
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BaseNode |
node | ) |
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static |
This instance does not represent a valid node.
◆ m_device
Device BFGTLUtilities.BaseNode.m_device |
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protected |
◆ m_node
ManagedBFGTLUtilitiesBaseNode BFGTLUtilities.BaseNode.m_node |
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protected |
◆ Access
Access BFGTLUtilities.BaseNode.Access |
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get |
Retrieve the node accessibility.
◆ Description
String BFGTLUtilities.BaseNode.Description |
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get |
Retrieve the node description.
◆ DisplayName
String BFGTLUtilities.BaseNode.DisplayName |
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get |
Retrieve the node display name.
◆ IgnoreCache
bool BFGTLUtilities.BaseNode.IgnoreCache |
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getset |
When this flag is raised, cached node data is ignored, and the data is read anew.
◆ IsReadable
bool BFGTLUtilities.BaseNode.IsReadable |
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get |
Convenience method to evaluate node readability.
◆ IsValid
bool BFGTLUtilities.BaseNode.IsValid |
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get |
This instance represents a valid node.
◆ IsWritable
bool BFGTLUtilities.BaseNode.IsWritable |
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get |
Convenience method to evaluate node writability.
◆ Name
String BFGTLUtilities.BaseNode.Name |
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get |
◆ ToolTip
String BFGTLUtilities.BaseNode.ToolTip |
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get |
Retrieve the node tool-tip.
◆ Type
The documentation for this class was generated from the following file: