|
| bool | GetIsValid () |
| | This instance represents a valid node. More...
|
| |
| override bool | Equals (Object other) |
| | Determine if two another Object is equivalent to this node. More...
|
| |
| override int | GetHashCode () |
| | Generate a hash code for this node. This is derived from the node name, which will be unique for every node of a given device. More...
|
| |
◆ Equals()
| override bool BFGTLUtilities.BaseNode.Equals |
( |
Object |
other | ) |
|
Determine if two another Object is equivalent to this node.
- Parameters
-
| other | An Object that we're comparing to. |
- Returns
- True if the node handles reference the same underlying node, false, otherwise.
◆ GetHashCode()
| override int BFGTLUtilities.BaseNode.GetHashCode |
( |
| ) |
|
Generate a hash code for this node. This is derived from the node name, which will be unique for every node of a given device.
- Returns
- A hash code for this node.
◆ GetIsValid()
| bool BFGTLUtilities.BaseNode.GetIsValid |
( |
| ) |
|
This instance represents a valid node.
◆ operator bool()
| static implicit BFGTLUtilities.BaseNode.operator bool |
( |
BaseNode |
node | ) |
|
|
static |
◆ operator!()
| static bool BFGTLUtilities.BaseNode.operator! |
( |
BaseNode |
node | ) |
|
|
static |
This instance does not represent a valid node.
◆ m_device
| Device BFGTLUtilities.BaseNode.m_device |
|
protected |
◆ m_node
| ManagedBFGTLUtilitiesBaseNode BFGTLUtilities.BaseNode.m_node |
|
protected |
◆ Access
| Access BFGTLUtilities.BaseNode.Access |
|
get |
Retrieve the node accessibility.
◆ Description
| String BFGTLUtilities.BaseNode.Description |
|
get |
Retrieve the node description.
◆ DisplayName
| String BFGTLUtilities.BaseNode.DisplayName |
|
get |
Retrieve the node display name.
◆ IgnoreCache
| bool BFGTLUtilities.BaseNode.IgnoreCache |
|
getset |
When this flag is raised, cached node data is ignored, and the data is read anew.
◆ IsReadable
| bool BFGTLUtilities.BaseNode.IsReadable |
|
get |
Convenience method to evaluate node readability.
◆ IsValid
| bool BFGTLUtilities.BaseNode.IsValid |
|
get |
This instance represents a valid node.
◆ IsWritable
| bool BFGTLUtilities.BaseNode.IsWritable |
|
get |
Convenience method to evaluate node writability.
◆ Name
| String BFGTLUtilities.BaseNode.Name |
|
get |
◆ ToolTip
| String BFGTLUtilities.BaseNode.ToolTip |
|
get |
Retrieve the node tool-tip.
◆ Type
The documentation for this class was generated from the following file: