◆ BoardProperties()
BufferAcquisition.BoardProperties.BoardProperties |
( |
ManagedBufferInterface |
bufin | ) |
|
◆ Test()
bool BufferAcquisition.BoardProperties.Test |
( |
Trait |
trait | ) |
|
Determine whether or not the current board has the given trait.
- Parameters
-
trait | The trait to test for. |
- Returns
- True if the board has the trait, false if not.
◆ CiIndex
uint BufferAcquisition.BoardProperties.CiIndex |
|
get |
Retrieve the Ci index of the currently opened board.
◆ FamilyIndex
uint BufferAcquisition.BoardProperties.FamilyIndex |
|
get |
Retrieve the family index of the currently opened board.
◆ FamilyName
string BufferAcquisition.BoardProperties.FamilyName |
|
get |
Retrieve the family name of the currently open board.
◆ InterfaceType
Retrieve the InterfaceType of the currently open board.
◆ ModelName
string BufferAcquisition.BoardProperties.ModelName |
|
get |
Retrieve the model name of the currently open board.
◆ VfgNumber
uint BufferAcquisition.BoardProperties.VfgNumber |
|
get |
Retrieve the index of the Virtual Frame Grabber of the currently open board.
The documentation for this class was generated from the following file: