BFModule.BFGTLUtils.FloatNode#

class BFModule.BFGTLUtils.FloatNode#

Bases: BaseNode

__init__(*args, **kwargs)#

Overloaded function.

  1. __init__(self: BFModule.BFGTLUtils.FloatNode) -> None

  2. __init__(self: BFModule.BFGTLUtils.FloatNode, floatNode: BFModule.BFGTLUtils.FloatNode) -> None

  3. __init__(self: BFModule.BFGTLUtils.FloatNode, baseNode: BFModule.BFGTLUtils.BaseNode) -> None

Methods

__init__(*args, **kwargs)

Overloaded function.

assign(self, arg0)

Attributes

Description

Retrieve the node description.

DisplayName

Retrieve the node display name.

FloatValue

The value of the FloatNode node.

Increment

The node value increment, where valid values are defined by the set \(v(n) = Minimum + Increment * n; Minimum <= v(n) <= Maximum\).

Maximum

The maximum valid value of the FloatNode node.

Minimum

The minimum valid value of the FloatNode node.

Name

Retrieve the node name.

NodeAccess

Retrieve the node accessibility.

NodeType

Retrieve the node type.

ToolTip

Retrieve the node tool-tip.

Valid

This instance represents a valid node.

isNull

Check if node in NULL or not valid.

property Description#

Retrieve the node description.

Type:

str

property DisplayName#

Retrieve the node display name.

Type:

str

property FloatValue#

The value of the FloatNode node.

Getter:

returns the float value of the FloatNode.

Setter:

sets the float value of the FloatNode.

Type:

float

property Increment#

The node value increment, where valid values are defined by the set \(v(n) = Minimum + Increment * n; Minimum <= v(n) <= Maximum\).

Getter:

returns the node value increment of the FloatNode.

Type:

float

property Maximum#

The maximum valid value of the FloatNode node.

Getter:

returns the maximum valid float value of the FloatNode.

Type:

float

property Minimum#

The minimum valid value of the FloatNode node.

Getter:

returns the minimum valid float value of the FloatNode.

Type:

float

property Name#

Retrieve the node name.

Type:

str

property NodeAccess#

Retrieve the node accessibility.

Type:

BFGTLAccess

property NodeType#

Retrieve the node type.

Type:

BFGTLNodeType

property ToolTip#

Retrieve the node tool-tip.

Type:

str

property Valid#

This instance represents a valid node.

Getter:

Returns true if valid, false otherwise

Type:

BFGTLUtilBool

assign(self: BFModule.BFGTLUtils.FloatNode, arg0: BFModule.BFGTLUtils.BaseNode) BFModule.BFGTLUtils.FloatNode#
property isNull#

Check if node in NULL or not valid.

Getter:

Returns true if NULL, false otherwise

Type:

BFGTLUtilBool