BFModule.BFGTLUtils.StringNode#

class BFModule.BFGTLUtils.StringNode#

Bases: BaseNode

__init__(*args, **kwargs)#

Overloaded function.

  1. __init__(self: BFModule.BFGTLUtils.StringNode) -> None

  2. __init__(self: BFModule.BFGTLUtils.StringNode, stringNode: BFModule.BFGTLUtils.StringNode) -> None

  3. __init__(self: BFModule.BFGTLUtils.StringNode, baseNode: BFModule.BFGTLUtils.BaseNode) -> None

Methods

__init__(*args, **kwargs)

Overloaded function.

assign(self, arg0)

Attributes

Description

Retrieve the node description.

DisplayName

Retrieve the node display name.

MaxLength

The maximum valid length of the StringNode node.

Name

Retrieve the node name.

NodeAccess

Retrieve the node accessibility.

NodeType

Retrieve the node type.

StrValue

The value of the StringNode node.

ToolTip

Retrieve the node tool-tip.

Valid

This instance represents a valid node.

isNull

Check if node in NULL or not valid.

property Description#

Retrieve the node description.

Type:

str

property DisplayName#

Retrieve the node display name.

Type:

str

property MaxLength#

The maximum valid length of the StringNode node.

Getter:

returns the maximum valid length of the StringNode.

Type:

int

property Name#

Retrieve the node name.

Type:

str

property NodeAccess#

Retrieve the node accessibility.

Type:

BFGTLAccess

property NodeType#

Retrieve the node type.

Type:

BFGTLNodeType

property StrValue#

The value of the StringNode node.

Getter:

returns the str value of the StringNode.

Setter:

sets the str value of the StringNode.

Type:

float

property ToolTip#

Retrieve the node tool-tip.

Type:

str

property Valid#

This instance represents a valid node.

Getter:

Returns true if valid, false otherwise

Type:

BFGTLUtilBool

assign(self: BFModule.BFGTLUtils.StringNode, arg0: BFModule.BFGTLUtils.BaseNode) BFModule.BFGTLUtils.StringNode#
property isNull#

Check if node in NULL or not valid.

Getter:

Returns true if NULL, false otherwise

Type:

BFGTLUtilBool