BFModule.BFGTLUtils.IntegerNode#
- class BFModule.BFGTLUtils.IntegerNode#
Bases:
BaseNode
- __init__(*args, **kwargs)#
Overloaded function.
__init__(self: BFModule.BFGTLUtils.IntegerNode) -> None
__init__(self: BFModule.BFGTLUtils.IntegerNode, integerNode: BFModule.BFGTLUtils.IntegerNode) -> None
__init__(self: BFModule.BFGTLUtils.IntegerNode, baseNode: BFModule.BFGTLUtils.BaseNode) -> None
Methods
__init__
(*args, **kwargs)Overloaded function.
assign
(self, arg0)Attributes
Retrieve the node description.
Retrieve the node display name.
The node value increment, where valid values are defined by the set \(v(n) = Minimum + Increment * n; Minimum <= v(n) <= Maximum\).
The value of the
IntegerNode
node.The maximum valid value of the
IntegerNode
node.The minimum valid value of the
IntegerNode
node.Retrieve the node name.
Retrieve the node accessibility.
Retrieve the node type.
Retrieve the node tool-tip.
This instance represents a valid node.
Check if node in NULL or not valid.
- property Increment#
The node value increment, where valid values are defined by the set \(v(n) = Minimum + Increment * n; Minimum <= v(n) <= Maximum\).
- Getter:
returns the node value increment of the
IntegerNode
.- Type:
- property IntValue#
The value of the
IntegerNode
node.- Getter:
returns the integer value of the
IntegerNode
.- Setter:
sets the integer value of the
IntegerNode
.- Type:
- property Maximum#
The maximum valid value of the
IntegerNode
node.- Getter:
returns the maximum valid integer value of the
IntegerNode
.- Type:
- property Minimum#
The minimum valid value of the
IntegerNode
node.- Getter:
returns the minimum valid integer value of the
IntegerNode
.- Type:
- property NodeAccess#
Retrieve the node accessibility.
- Type:
- property NodeType#
Retrieve the node type.
- Type:
- property Valid#
This instance represents a valid node.
- Getter:
Returns true if valid, false otherwise
- Type:
BFGTLUtilBool
- assign(self: BFModule.BFGTLUtils.IntegerNode, arg0: BFModule.BFGTLUtils.BaseNode) BFModule.BFGTLUtils.IntegerNode #
- property isNull#
Check if node in NULL or not valid.
- Getter:
Returns true if NULL, false otherwise
- Type:
BFGTLUtilBool